Showing posts with label WWE 2K17. Show all posts
Showing posts with label WWE 2K17. Show all posts

Monday, 2 January 2017

WWE 2K17

Image Source: Amazon
Written By: Mark Armstrong

Publisher: 2K Sports
Developer: Yuke's and Visual Concepts
Genre: Wrestling
Series: WWE (Previously SmackDown! and SmackDown vs. Raw)
Released: October 11 2016
Certificate: 16
Consoles: PS4, Xbox One, PS3, Xbox 360 and Microsoft Windows

It's been a strange couple of years for wrestling games, or more specifically, WWE games. The highly-praised SmackDown! and SmackDown vs. Raw series entered a lull in the late 2000s, but the flagship titles rebounded somewhat with the nostalgia-based WWE '13 and WWE 2K14. Then came WWE 2K15, the first foray onto eighth-generation consoles, and everything took several steps back with the game generally feeling incomplete and limited, which damaged much of the goodwill raised by previous entries. WWE 2K16 thankfully corrected many of these faults, ensuring that the series was back on the right track.

And so we come, then, to WWE 2K17. The third WWE game on PS4 and Xbox One promised a lot during the initial hype period, and since the honeymoon period for the series on current-gen consoles was now well and truly over, expectations were raised that this could be the best wrestling game in a long, long time - if not a potential contender for best game ever. Unfortunately, while 2K17 delivers tremendous entertainment in a lot of ways, it also has many areas for potential improvement which, combined with a lack of growth in other feature sets, results in a game which is by no means bad, but is generally a disappointment.

The biggest problem is the lack of a truly major single-player mode. The days of Season and Road To WrestleMania - which offer a true-to-life opportunity to work through WWE storylines, along with voiceovers and the usual creative twists and turns - have given way in recent years to a classic match option, whereby you relive memorable eras, matches or feuds from the annals of WWE history. Some of these (Attitude Era) were better than others (Hall Of Pain), but it had a vast amount of potential with literally an unlimited number of possibilities. It also provided a logical reason to include characters from the past, some of whom might not have ever featured in a WWE game had it not been for this mode, recently referred to as 2K Showcase (I'm thinking of Savio Vega and Mikey Whipwreck in 2K16).

However, the decision was made to remove Showcase from 2K17 - with no replacement whatsoever. In fairness, the development team basically admitted that they wanted to do a Brock Lesnar career retrospective Showcase, but not being able to include certain wrestlers from the past (presumably referring to Kurt Angle, Hulk Hogan and possibly CM Punk and Rob Van Dam) meant that they felt it would have been inadequate, and therefore the decision was made to not have a Showcase at all. However, it leaves a gaping hole in the game, especially since the team didn't try to replace it with, say, a revamped Season mode or even the return of the old Challenge option. Plus, while the Lesnar story may not have been workable, there are still tons of possibilities which could have been explored, such as the infamous Bret Hart-Shawn Michaels feud, the John Cena-Edge rivalry or even a career retrospective for The Undertaker, who has had literally tons of memorable matches which could have been spotlighted. Granted, we're getting a Hall Of Fame Showcase amongst the downloadable content, but measuring in at only six matches, it can hardly be described as the main single-player mode in the game. This was a concern beforehand when it was confirmed that there would be no Showcase, and thus it has proven to be a real problem with the lifespan of 2K17. Hopefully, we will get the return of a proper Showcase and/or the return of another mode (Season, maybe?) in 2K18, because there should be plenty of evidence here to show that a WWE game featuring neither mode is a let-down.

It wouldn't be so bad if MyCareer was an outstanding alternative, but it isn't. As with MC in 2K15 and 2K16, the mode is a slog to play through, and Paul Heyman aside, nobody provides any voiceovers, which hampers the experience further. It is the best version of MyCareer in a WWE game to date, but it's still nowhere near as enjoyable as Showcase. It's not even that the concept doesn't work; it has been very successful in the NBA 2K series, and it has a lot of potential in a WWE setting too. The execution is just poor, lacking the energy and fun that career-based modes have in the past. At this point, I wouldn't be surprised if MyCareer was dropped from 2K18, because three games in, the idea just isn't working, and unless major changes are made for next year's game, I would go so far as to say that many fans would rather the mode not be included again in 2K18.

Mind you, at least PS4 and Xbox One players have the option to play MyCareer if they so choose; the mode remains absent from the PS3 and Xbox 360 versions, and with Showcase not included on any platforms, the only main single-player mode for what were once the franchise's two most vital consoles is Universe mode. If that sounds poor for a game which comes in at the mid-£30 range on said platforms, then it is. Fortunately, Universe is the best that it's ever been, largely due to the decision to incorporate the new Promo Engine into the mode, which fills in some of the blanks during storyline angles and gets the mode ever closer to the old Create A Story option. In fact, given the amount of control one now has over Universe - you can now save up to three different Universes at one time, allowing you to drift between, say, a modern WWE and an Attitude Era version of WWE, or to recreate the current WWE brand split, or even to create a vintage WCW - it is very close to being the ultimate wrestling videogame mode for fans. Granted, the Promo Engine is limited and some of the pre-written lines are questionable, but it's a good start, and it should really come to life in 2K18. If the development team lean back ever-so-slightly on the CPU involvement in creating unforeseen twists and turns, Universe could be something truly special next time out, but even so, this mode is the best of the non-Exhibition options in 2K17 (there is one other new feature within Universe which I will explain a bit later). On second thoughts, maybe PS3/Xbox 360 users were the lucky ones.

The matches themselves play out in very similar fashion to those in 2K16: with the exception of new controls for the Chain Wrestling system, which are a lot less frequent than in the two previous titles, the control scheme is almost exactly the same, and there are new move and taunt options, particularly when interacting with the turnbuckles. Taunts help to build energy and popularity rather than momentum, unless they are used at vital parts of the match. The body damage skeleton now displays throughout matches rather than a character photograph on the HUDs, and it has additional colours to show even more damage than usual, allowing you to truly recognise when your opponent has taken enough punishment for you to win the match. Multi-man bouts now have a Roll-Out feature which allows your character to take breathers and break up pins and submissions in dramatic fashion. The infamous mega ladder used in classic Money In The Bank matches can now be used during MITB or TLC battles. And the matches now have a star-rating system, which takes into account how many different moves you use during a bout, any signature moves and finishers, any OMG! moments, back-and-forth reversals and pre- and post-match attacks (yes, you can now carry on the action after the match ends, essentially giving you an extra minute or so of combat), and the ratings - which unsurprisingly go up to five stars - provide you with a certain amount of Virtual Currency to use in the VC Store (more on this later).

That all being said, I still found the matches to be inferior to those in 2K16. The main flaw is that the action is just too slow; we may not necessarily want to return to the days when matches moved at a rapid-fire pace in the early SmackDown! titles, but the matches are slow enough that they reduce excitement and entertainment. Plus, some of the redesigned move animations are poor; Brock Lesnar's F5, in particular, is the most careful-looking version of the move that you will ever see. I can certainly understand 2K's desire to make the game a wrestling sim to rival the action we see on Raw and SmackDown every week, but even the real-life matches don't move at such a slow pace as the bouts do here (and some replay clips of matches are slower still, although I assume this is a glitch rather than by design). Truth be told, I was hoping that the matches would be quicker this year than they were last time, and given the promised improvements, the 2K17 bouts had the potential to be the best ever (there's also the option for a new submission system which rectifies the problems with the old analog-based engine), but unfortunately the stupidly slow pace lets down what would otherwise be very good gameplay.

As for the match types themselves: on PS4/Xbox One, the big addition is the return of the Backstage Brawls. A corridor backstage feeds into the locker room and the Authority's office, which you can burst into at any point during no-rules matches, and which boast several weapons and points of interaction (Triple H is humorously standing in his office watching the chaos unfold;, Stephanie McMahon replaces him when he is causing the mayhem himself). This is mostly a success; there's a lot of fun to be had from running amok, especially when you can do silly things like chasing off a wrestler who is being interviewed backstage. What's more, you can finally battle in the crowd again, with one specific area providing an almost hidden pathway for you to make your way backstage or even back to the ring from the other side of, erm, ringside. And unlike past games, you can hop into the crowd during any matches, even if it's not Falls Count Anywhere, so you could draw your opponent towards the area, leave him laying in the crowd and return to the ring to pick up a countout win, for example. Although there's no balcony to hit insane dives like in SmackDown vs. Raw 2007 or SmackDown vs. Raw 2008, the crowd battles are still a highlight of the game, and coupled with the Backstage Brawls, these will be the situations that I envision most people finding themselves in when playing 2K17; they provide a lot of entertainment, the likes of which we haven't seen in the game for a long time.

Without being too much of a negative Nancy, though, it's a shame that three games into the current videogame console generation, there are still so many missing match types. We still haven't got Inferno, First Blood or I Quit bouts on PS4/Xbox One, even though said match types remain in the PS3/Xbox 360 versions. There's also plenty of tag and three/four-way options which have yet to come over to the newest consoles, and some have even been taken away, like the Six-Man Tornado Tag Elimination Chamber option (which was actually removed in 2K16, to be fair). It's no surprise that the older platforms don't have any new match types to speak of themselves, but at least they still have the in-depth Match Creator feature which has also yet to make its way to current consoles (meaning you could create the likes of Finisher or Flaming Tables bouts with a couple of selections). This is an area which the development team really needs to get their fingers out and sort, because we're not as far off as you may think from the inevitable announcements of the next PlayStation and Xbox consoles (Christmas 2017 will be the fifth winter season for PS4 and Xbox One), and yet this particular series has still yet to catch up with the match options available on the older models.

As for the roster: as with other areas of the game, it has positives and negatives. To be frank, after DLC the game will boast a whopping 178 playable characters, a new series record, and that doesn't include created characters. What's more, there are many debutants like AJ Styles, The Four Horsewomen, Asuka, The Revival, American Alpha, Shinsuke Nakamura and more. Plus, there's the return of Alberto Del Rio and The Dudley Boyz, even if they all no longer wrestle for WWE. On the downside, though, DLC aside the game provides very few new retro characters: all of the "new" legends which are already on the game disc have been in previous games, even though their returns here are welcome (Road Dogg, Diesel and Razor Ramon; and the last two have the alternate Kevin Nash and Scott Hall characters which were in 2K16 as well). It's nice that the likes of The Natural Disasters, The Bushwhackers and Rick Rude keep appearing, along with the usual big names such as Steve Austin, Ultimate Warrior and Sting, but it just feels a bit - lazy, I guess. This is where the lack of Showcase really becomes noticeable, because that mode alone would have given us around 10-12 extra characters from the past. Plus, managers have been purged; we had more than 20 in 2K16, but this time we only have six after unlocking Bobby Heenan and Ted DiBiase (and why is DiBiase only playable as a manager again?). And as contradictory as this may read, there are some notable removals from 2K16 amongst the regular wrestlers, like Ken Shamrock, X-Pac, Batista and Roddy Piper.

The DLC helps to redeem the roster situation somewhat with Psycho Sid, Tatanka and Greg Valentine making their series debuts along with returns for Eddie Guerrero and Brutus Beefcake, not to mention those who will arrive as part of the Hall Of Fame Showcase DLC (even though Terry Gordy and Stan Hansen are inexplicably absent). Most notably is the return of Goldberg as the pre-order DLC; to be fair, he was in the game as recently as 2K14, but his collaboration with 2K led to the on-screen feud with Brock Lesnar being revived, his stunning 86-second win over Brock at Survivor Series and further likely showdowns in 2017. As a matter of fact, the Goldberg tie-in makes this arguably the most famous wrestling game ever, since it directly impacted upon major WWE encounters during its most crucial time of the year.

I'll get the final gripes out of the way now: the arena selection is also extremely lazy, with a dozen retro arenas which have all appeared in recent games serving as the only unlockable venues before DLC, which may be the game's biggest limitation of all compared to 50+ venues in the last two games (although we can now toggle between day, evening and night for outdoor arenas like WrestleMania 31, which is a nice touch). The commentary is again suspect, particularly JBL's almost bored contributions at times. Also, I'm not sure if this is an opinion shared by the majority, but I feel the graphics on PS4/Xbox One have taken a step back. Maybe the novelty of the modern videogame graphics have worn off, or they've improved to a level that can't be built upon until we reach the ninth videogame console generation, but something just doesn't seem right; at times, it feels like one is playing the PS3 version as opposed to the PS4 game based solely on the graphics. And this is something which I've never commented on in past games, but the development team has made the strange decision to give almost every character white pupils in their eyes. This may not sound like a big deal, but it is when you see that all the characters look almost alien-esque, especially Dana Brooke who literally looks unreal. That the character models now appear instead of their real-life photographs on the character selection screen only hammer this home, and form part of the reason why the graphics appear to be inferior to those in 2K16.

On a more positive note (thankfully), the creative suite is superb. Create A Wrestler is as advanced as ever; you can now give wrestlers hair dye, and you can even shape a character's buttocks (I hope this doesn't extend to a certain point in 2K18 if you know what I mean). Create An Arena is the best yet, with some incredibly deep options and the ability to add props such as ladders and UK postboxes to the aisleways, as well as the chance to create outdoor venues spanning the aforementioned times of the day. Create A Show has been improved exponentially; when you incorporate created shows into Universe, you'll now have a full show intro complete with pyro, signature videos and even theme songs for events. (Incidentally, I like how different features intertwine; for instance, you design a venue in Create An Arena, tag it to a show in Create A Show - which you must do to play in it, by the way - and then use it to its full potential in Universe.) The choices are admittedly limited and some, such as Raw circa 1998, are incorrect, but others (like the late 1980s version of Saturday Night's Main Event) are authentic, and the whole thing has great potential heading into 2K18. Create A Championship also has significant improvements; it's very easy to create real-life titles, including those not affiliated with WWE, in just a matter of moments. Create A Team hasn't changed really, and Create An Entrance hasn't been altered massively either; that being said, the latter now allows you to splice parts of different themes together, which is pretty cool, and you can now decide which characters act in which role during team entrances such as that of The New Day. New to the game are Create A Video, which uses the returning Highlight Reel to allow you to create custom entrance videos, and Create A Victory, which allows you to create a celebration scene after a hard-fought victory. There's still no return for Create A Finisher, but hopefully that will come next year.

The best part, though, may be the Logo Manager. Rather than taking ages to create close-to-real versions of, say, the Hulkamania logo or the new Raw logo, you can now use the Logo Manager, in conjunction with your home computer, to import the actual images into the game, and use them as much as you want. This extends to photographs, which helps when trying to get a particular wrestler's face spot-on (or even your own, if you plan to create yourself!). Even if you don't want to import the event and wrestler logos yourself, there's always Community Creations, where you'll find loads of almost-perfect recreations, many of which will already have the actual images imported. Overall, it's probably the best overall creation suite ever provided in a WWE game, with only minor tweaks and Create A Finisher needed to make it practically flawless in 2K18. This and the crowd-based and backstage brawling are the absolute best parts of this year's game.

Elsewhere on the game, characters now move around and pose during main menus, which becomes very funny when the likes of Big E start randomly gyrating. I mentioned the VC Store before; this is where you can spend your Virtual Currency on hidden wrestlers, arenas and titles, and it's nice that Exhibition allows you to build up VC rather than focusing solely on the main modes. You can now pick which referee you want for every match, although it's mostly a case of picking which shirt an official wears rather than choosing between real-life refs in the manner of Raw 2. The soundtrack has been updated - it was apparently picked by P. Diddy - and is hit and miss, although you can once again use wrestler themes for the menu soundtrack (if you want to listen to wrestler themes in full, go to Create A Show, as the menu versions only last slightly longer than one minute). Lilian Garcia announces names when you pick them for matches, as well as announcing when certain people are eliminated from the likes of Royal Rumble matches, and the commentators discuss the upcoming match on the pre-bout loading screen (one such instance saw JBL inexplicably laugh nonstop for several seconds with no explanation). And should you attack Xavier Woods during his entrance, you can pick up his trombone and start playing it, which may be the highlight of the entire game (seriously, try it with a no-nonsense character like Brock Lesnar or Steve Austin, because the visual is hilarious).

Before wrapping this review up, I have to mention that the original version of the game is rife with glitches (AJ Styles' entrance was a massive let-down during my first match for this reason), meaning you'll have to download the updated file of the game to remove said errors. Unfortunately, this takes an incredibly long time, so you may want to do this the day before you plan to play it for the first time (honestly, it takes that long), not to mention that certain glitches and errors remain in the game even after the update. Speaking of downloading, I felt the DLC price was really high this year; the Season Pass costs £25 and doesn't include any of the pre-order DLCs or the MyCareer bonus, meaning that to purchase all DLC costs almost as much as the game itself. I can remember getting the classic SmackDown! Here Comes The Pain for just under £27 on PS2 in my local store; 2K17 with all the DLC, at its original retail price, goes well over £100, and you don't need me to tell you which game is the better of the two.

And yet WWE 2K17 had the potential to be just that, which is why it's such a shame that it is a let-down in quite a few areas. It promised a lot, and it does deliver on much of this, but its limitations, its questionable pace and graphics, its lack of a major single-player mode, its lackadaisical attitude to the roster and feature sets and the other usual problems that the series can't seem to overcome all combine to hamper the entertainment value of the game. If you can ignore the plethora of issues, then you'll probably really enjoy 2K17; as I mentioned, the crowd scraps and backstage fights are loads of fun, the creation suite is tremendous, and there are a large number of minor adjustments (such as picking a referee) which suggest that there's a lot of attention to detail when it comes to building upon 2K16. In the end, though, I would suggest that those who already own 2K16 may want to exercise caution, or wait for a sale, before committing to buying 2K17.  The strange thing is that it wouldn't take a lot of effort or imagination to fix the issues that this game has in order to make the next edition, WWE 2K18, a truly epic release, and the best wrestling game that we have ever seen. And as I noted before, it's hardly a disaster of 2K15 proportions. Nevertheless, those who still rely on No Mercy for N64 or SmackDown! vs. Raw 2006 for PS2 can probably save their money for another year. In summary, 2K17 is a lot like WrestleMania 32, the biggest WWE event of 2016; it has its moments and truly shines in places, but as an overall experience, it is inferior to the previous edition, with 2K16 playing the role of WM 31.

Overall Rating: 7.5/10 - Good

Thursday, 22 September 2016

WWE 2K17 Roster Breakdown

Image Source: Deviant Art
Written By: Mark Armstrong

The full roster for WWE 2K17 has now been revealed, along with the available downloadable characters. As I will mention later, a number of alternate characters (think, a retro Kane for example) are still to be confirmed, but those aside, we now have the final line-up for 2K17.

This year, the roster is the largest yet; over 175 characters make up the crew. There are plenty of new faces who have debuted on Raw/SmackDown and NXT in the last 12 months who are here, as well as the return of some familiar faces who made a WWE comeback in 2015/6. In addition, the DLC treats us to some first-time legends and further series debutants who arrived in WWE earlier this year. So, it's a stacked line-up; but is it the best roster to date in a WWE game?

Let's handle the bad news first: those who have been dropped from 2K16. Since 2K16 retained most of the 2K15 legends, it was assumed that the same would apply to 2K17. But it isn't entirely the case, as certain former stars are absent: Batista isn't present, perhaps due to his criticism of WWE suspending Titus O'Neil earlier this year (if you think WWE wouldn't be that petty, you don't know WWE). Ken Shamrock, X-Pac and the Nation Of Domination members are Attitude names who won't return this year, whilst Savio Vega, Haku and Mikey Whipwreck are further stars who have not been re-used. Some 2K15 faces like Finlay, Colonel Mustafa and General Adnan aren't brought back here, and William Regal doesn't have a current or retro character either. Most bafflingly, however, Rowdy Roddy Piper - who only returned in 2K16 after a long absence as a playable character in the flagship WWE series, and shortly after his sad 2015 passing - is nowhere to be found in 2K17. Why the Hot Rod has been dropped, I do not know, and represents the most glaring absentee amongst those who were in the last game.

Most of those who have left WWE in recent times (Bad News Barrett, Ryback, Damien Sandow, Cameron) are unsurprisingly not in the game, either, which is understandable; it's one thing to reuse legends, but those who have actually left the company long before the release of the game are rarely included (Stardust still makes it in, though). Overall, then, there's a fairly big number of wrestlers who aren't back in the game this year; and it should be no surprise either that Hulk Hogan is also yet to be brought back into the series after his abrupt firing last year under a black cloud (although I do envision a Hogan return around WrestleMania 33 time, which could see him featured in 2K18 next autumn). That all being said, there are also a lot of new characters in this year's game, and most of the inclusions are welcome.

All of the big names on television who we had in 2K16, including John Cena, Brock Lesnar, Seth Rollins, Dean Ambrose, Roman Reigns, The Undertaker, Triple H, Finn Balor, Kevin Owens and dozens more, are here; there are no eyebrow-raising omissions in that regard. And almost all of the stars who have debuted on WWE television in recent times are included for the first time in 2K17; the stand-out name is undoubtedly AJ Styles, who as an avid videogamer himself will be delighted at both his first year in WWE and his first-time appearance here. AJ will likely be one of the first characters that fans select when they begin to play 2K17.

In addition to AJ, we have Shinsuke Nakamura, Apollo Crews and Nia Jax as downloadable characters, along with further DLC in the form of Austin Aries, Karl Anderson, Luke Gallows (in his first WWE game appearance since SmackDown vs. Raw 2011), Tye Dillinger and Mojo Rawley. Aside from DLC, other new characters include Braun Strowman, American Alpha, Dash and Dawson, Asuka, Alexa Bliss and Carmella. Oh, and the Four Horsewomen who were inexplicably left out of 2K16 are all here: Charlotte, Sasha Banks, Becky Lynch and Bayley finally debut in 2K17.

As for legends: on the initial line-up, there are no new retro stars whatsoever (some legends return to the game, but none who have never been featured before), unless you count the fact that there are two Goldberg characters. In the DLC, though, the Legends pack sees series debuts for Greg Valentine, Psycho Sid and Tatanka, and the 2016 Hall Of Fame Showcase provides us with series debuts for Papa Shango, Kerry and Kevin Von Erich and three of the Fabulous Freebirds. Yes, three of them: Michael P.S. Hayes, Jimmy Garvin and Buddy Roberts are in, but strangely Terry Gordy (the other Freebird, and arguably the most famous Freebird) is excluded. And 2016 HOF inductee Stan Hansen is absent too. Who knows why this is the case; if you're doing a group based on a Hall Of Fame class, why leave out two of the inductees?

Nevertheless, there are still plenty of first-time characters, with Styles, Nakamura and the Horsewomen being the most appealing current stars, and Sid and the Freebirds being stand-out legends making their series debut. Admittedly, there aren't many more potential legends to include who haven't been in a game before, so the number of potentially fresh options is slim; however, the number and diversity of new characters in 2K17 are satisfying on the whole.

And then there's those making a return to the series. Alberto Del Rio is back (typically, just after he has left WWE for the second time), and the Dudley Boyz are included for the first time since SmackDown vs. Raw, released way back in late 2004. The same goes for Brutus Beefcake, who hasn't been in any WWE games whatsoever since the 2009 title Legends Of WrestleMania, and Attitude Era names like The Godfather and Road Dogg are back too. Diesel and Razor Ramon join the aforementioned Goldberg by making their first appearance since 2K14. Eddie Guerrero is back in the game as well, with his Lie, Cheat and Steal character that made Latino Heat a much-loved name during his time in WWE. And Shane McMahon's character model is updated, given his WWE return in February of this year. So, between the new faces and the returning names, there are plenty of characters who weren't available in 2K16, which more than off-sets those who have been removed from the game since last year.

So, the roster for WWE 2K17 is a pretty eclectic group. Is it the best roster in a WWE game to date? It very well could be: with the exception of Hogan, Piper, Bruno Sammartino, Ted DiBiase and the Legion Of Doom, almost every classic name of value is on the roster in some form, and the current roster is updated with plenty of popular debutants for the series, primarily AJ, Shinsuke and the Horsewomen. It's a shame that Bobby Roode isn't included, but since he technically only made his NXT debut in August, the Glorious one probably arrived too late to make it into 2K17.

Despite those who have been removed and those who simply didn't make it in, the roster for WWE 2K17 is as star-studded as any line-up in a WWE game to date, and with a final total that could be very close to 200 with the alternate character models to reflect different eras, it is by far the largest WWE videogame roster ever. With a few weeks to go until WWE 2K17 is officially released, we'll have to wait a bit to see whether the game itself will be a classic, but if the roster is a major reason to justify you purchasing a videogame, then you will be shelling out for WWE 2K17; the roster is as good and certainly bigger than any line-up that you will find elsewhere.

The full roster is listed below (note: some additional alternate character models are still to be confirmed):

Aiden English
AJ Styles
Albert (DLC)
Alberto Del Rio
Alexa Bliss
Alicia Fox
Alundra Blayze
Andre The Giant
Apollo Crews (Pre-Order DLC)
Arn Anderson
Asuka
Austin Aries (DLC)
Bam Bam Bigelow
Baron Corbin
Bayley
Becky Lynch
Big Boss Man
Big Boss Man 1999 (DLC)
Big E
Big Show
Big Show 1999 (DLC)
Billy Gunn
Blake
Bo Dallas
Booker T
Bray Wyatt
Braun Strowman
Bret Hart
Bret Hart 1998 (DLC)
Brian Pillman
Brie Bella
British Bulldog
Brock Lesnar
Brutus Beefcake (DLC)
Bubba Ray Dudley
Buddy Roberts (DLC)
Butch
Cactus Jack
Cactus Jack 1992 (DLC)
Carmella
Cesaro
Chad Gable
Charlotte
Chris Jericho
Christian
Colin Cassady
Curtis Axel
Dana Brooke
Daniel Bryan
Darren Young
Dash Wilder
Dean Ambrose
Diamond Dallas Page
Diamond Dallas Page 1992 (DLC)
Diego
Diesel
Dolph Ziggler
Dude Love
Dusty Rhodes
D-Von Dudley
Earthquake
Eddie Guerrero (DLC)
Edge
Emma
Enzo Amore
Erick Rowan
Eva Marie
Fandango
Fernando
Finn Balor
The Godfather (DLC)
Goldberg (Pre-Order DLC)
Goldberg 2003 (Pre-Order DLC)
Goldust
Greg Valentine (DLC)
Heath Slater
Hideo Itami
Ivory (DLC)
Jack Swagger
Jacqueline (DLC)
Jake Roberts
Jason Jordan
Jey Uso
Jim Neidhart
Jimmy Garvin (DLC)
Jimmy Uso
John Bradshaw Layfield
John Cena
Kalisto
Kane
Karl Anderson (DLC)
Kerry Von Erich (DLC)
Kevin Owens
Kevin Von Erich (DLC)
Kofi Kingston
Konnor
Larry Zbyszko
Lex Luger
Lita
Luke
Luke Gallows (DLC)
Luke Harper
Mankind
Mark Henry
Michael P.S. Hayes (DLC)
The Miz
Mojo Rawley (DLC)
Mr. Perfect
Murphy
Naomi
Natalya
Neville
Nia Jax (Pre-Order DLC)
Nikki Bella
Paige
Papa Shango (DLC)
Psycho Sid (DLC)
Randy Orton
Randy Savage
Razor Ramon
Ric Flair
Ric Flair 1988 (DLC)
Rick Rude
Ricky Steamboat
Rikishi
Road Dogg
The Rock
Roman Reigns
R-Truth
Rusev
Sami Zayn
Samoa Joe
Sasha Banks
Scott Dawson
Seth Rollins
Shane McMahon
Shawn Michaels
Sheamus
Shinsuke Nakamura (Pre-Order DLC)
Simon Gotch
Sin Cara
Stardust
Stephanie McMahon
Steve Austin
Sting
Sting 1988 (DLC)
Sting Wolfpac (DLC)
Summer Rae
Tamina
Tatanka (DLC)
Tatsumi Fujinami
Titus O'Neil
Triple H
Trish Stratus
Tye Dillinger (DLC)
Tyler Breeze
Typhoon
Tyson Kidd
Ultimate Warrior
The Undertaker
Vader
Viktor
Vince McMahon
Xavier Woods
Zack Ryder

Wednesday, 17 August 2016

WWE 2K17 - First Thoughts

Image Source: Deviant Art
Written By: Mark Armstrong

While WWE usually enters something of a lull during its autumn months, there is one bright spot as the dark nights come earlier and the air turns colder - and that is the release of the annual WWE videogame, as part of the flagship series which began over 16 years ago. And after only sprinklings of information for so long, the last couple of weeks have finally seen some proper details about the upcoming edition, WWE 2K17. With almost two months remaining until its (unusually early) release date of October 11, there will be plenty of time for even more news to come out about the game, but there is a decent amount available at present to be able to form an opinion of what we can expect in this year's outing.

The WWE videogame series has seen some highs and lows over the years. Many - most, actually - say that the series peaked in the mid-2000s on PlayStation 2, and that all of the subsequent efforts on PS3, Xbox 360, Nintendo Wii and, in recent times, PS4 and Xbox One, have not lived up to the standard set by such games as SmackDown! Here Comes The Pain or SmackDown! vs. Raw 2006. I feel the same way, although WWE '13 and WWE 2K14 were very good efforts, the best since the glory days of the mid-Noughties. WWE 2K15 took a major step back in its premature debut on current-gen consoles, and whilst WWE 2K16 was a big improvement, it still had plenty of areas where it was lacking or underdeveloped.

So, what can we predict for WWE 2K17 at this stage?

Beginning with the roster, so far we know that Goldberg is the pre-order exclusive and Brock Lesnar is the cover star. We have also been informed that this year's roster will be larger than last year's record line-up of 165 characters after downloadable content. Speaking of DLC, there will be four packs this year, which I believe does not include the pre-order NXT special which includes series debuts for Apollo Crews, Nia Jax and the pretty awesome Shinsuke Nakamura. The roster is yet to be announced in full, but by the looks of things the vast majority of the legends who appeared in 2K16 will be returning in 2K17 (as was the case the previous year too), and some 2K15 retro names might even make a second encore appearance this time around. The roster should be fairly updated, as we get returns for The Dudleyz and Albert Del Rio, along with first-time showings for the likes of AJ Styles. Oh, and the Four Horsewomen are in (well, three of them are confirmed; Bayley is highly likely to feature too, although it's yet to be officially announced).

What we don't know yet is which former names might be making a return or a first-time appearance; people like Bruno Sammartino, Eddie Guerrero, Mick Foley (the non-gimmick version) for returning faces, or people like Tito Santana, Rick Martel or The Nasty Boys for debuting icons. That is partly due to the situation surrounding the game's key mode (which I'll delve into shortly), but the hope is that this year's roster won't just be last year's crew with the most recent additions to the WWE crop. Part of the appeal is seeing some familiar faces from the past, even if they weren't main eventing WrestleMania back in the day; the likes of Savio Vega, Haku and D'Lo Brown being good examples in 2K16.

Fortunately, it's more than likely that we'll get some fresh Legends, so chances are that a few more of our old favourites will be ticked off the fantasy list and make an appearance in 2K17. Either way, the roster looks like it will be larger, stronger and better than that of 2K16 (and we haven't heard yet of the alternate characters for wrestlers, such as multiple versions of The Undertaker), and if a couple of pleasant surprises are thrown in there too, then the 2K17 roster should be the best yet. Don't expect shock names to provide too much of a jolt, though: the chances of Hulk Hogan reappearing this year are low, and for independent names (which Kurt Angle now qualifies as) or for the likes of Owen Hart, it doesn't seem like barriers have been broken to get them in this year either.

We know this because in a blog on the 2K website, it was acknowledged that the 2K Showcase mode (which officially started in 2K15, although a similar version has appeared since WWE '13) won't be in the game this year, partially because of the number of former stars who simply could not be included in the game. Since a Brock Lesnar Showcase was hinted at, you can bet that this would have included Angle in a perfect world, and with former WWE name Rob Van Dam, current TNA star Jeff Hardy and WWE's public enemy number one CM Punk all playing a role in Lesnar's past, that would be a lot of murky territory for 2K to wade through. Long story short, we may get some surprise legends, but none that will rock the WWE boat, so to speak.

On that topic, though, the big news is the lack of a Showcase mode, with 2K explaining that a sub-standard mode would be unappealing and, therefore, not worthwhile. That makes sense, but the big concern is that 2K17 will not have a proper single-player mode to speak of. Sure, MyCareer and Universe are in again, but they've played second fiddle to Showcase in the last two games; and in the past, Season mode, Story mode, Road To WrestleMania, Attitude Era, 30 Years Of WrestleMania and others have all been presented as the main crux of the game. The idea that this game might not have such an option is a big let-down, even if most players don't touch it once they've played through it once and unlocked everything on offer,.

The hope is that 2K will announce a replacement mode, such as a revamped Season mode or an update on the old Challenge option. If we get such an announcement, then the absence of Showcase won't be a big issue, but if that doesn't occur, then 2K17 will seem a lot less exciting for gamers, especially those who don't enjoy playing MyCareer or Universe. We shall see, but this unexpected news is definitely the big negative surrounding the game so far.

MyCareer and Universe will be updated to incorporate a brand new Promo Engine; translated, players can now cut promos as part of their Career paths or their Universe storylines. Whether gamers can choose what to say in text form or use recorded dialogue (or, better yet, record your OWN dialogue and use it in the game) is currently unknown. Either way, it's a potentially major step forward, especially in Universe which has quietly become a great side-option for hardcore fans who want to truly recreate the WWE landscape or use the tools in place to bring back WCW or make a mini TNA using created wrestlers and arenas. We'll need to know more about this before ranking its success, but it definitely looks like both modes will be improved this time out (MyCareer will also have an additional square-off with Brock Lesnar at some stage, accompanied as ever by Paul Heyman who has allegedly recorded voiceovers for such a development; and Universe has many new scenes and scenes re-recorded to keep them fresh). I just hope the interface of both modes will be a lot simpler; fans will be using these modes more frequently in the absence of Showcase, so they can't be overwhelming enough to drive away players before they can sample the benefits of each mode.

The Creative Suite has expanded again, although perhaps not to the extent that people will have hoped. There's still no return for Create A Finisher, but Create A Wrestler and Create A Show now have additional options, and there's the return of Create A Video, whereby footage saved from matches or created from scratch in the Highlight Replay feature (mirroring the old Highlight Reel tool) can be used during entrance videos and the like. Plus, Create A Victory is a new addition, which I believe is allowing you to form how one celebrates winning a match, from Steve Austin beer bashes to Hogan-esque posedowns. There's no word on whether we can create more wrestlers and arenas during those modes, and there's always the chance (a low one, mind you) that Create A Finisher could still be announced. Whatever the case, this year's additions are positive, and those who enjoy creating content should have plenty to keep them occupied this time around.

The most exciting announcements about the game so far concern the gameplay. The chain wrestling sequences will now be occasional rather than automatic at the start of matches, and the control scheme will make chain exchanges easier to utilise. The submission bar (a big criticism in 2K16) has been overhauled to make things simpler, as well as there being an alternate system for those wishing for a return to submission options in previous games. Taunts now have a greater purpose for increasing momentum and recoveries, with new positions making for more taunt options than ever before. A new Roll-Out system applies to multi-man affairs to mirror real life; think of Triple Threat clashes where two wrestlers will have a continuous exchange, with a third man eventually interrupting them, dumping one out and then going at it with the remaining combatant, and so on; and during Ladder matches, imagine you and your opponent taking a spill, then two others battling it out until they take a major bump, and so on.

In addition, Major Reversals are a new feature which do what the name suggests: a Major Reversal avoids a finisher, whilst boosting your momentum greatly and also preventing your opponent from reversing any of your offence for a short period of time. This kind of makes sense, although we'll need to see it in action first. Plus, although this hasn't been confirmed, snippets of gameplay footage indicate a new star rating system during matches, whereby the better the match is that you're playing, the higher the rating becomes. This lends itself to one putting on matches with the intention of providing a fantastic performance, rather than simply trying to win. During Ladder bouts, the structure can only be placed in a few areas, but each lends itself to either making the climb-up-and-retrieve-the-prize process a lot easier, or it provides a perfect set-up for a hellacious move from ten feet in the air.

Oh, and you can now pull out a giant ladder during MITB and TLC bouts (and regular Ladder bouts too, I guess), straddle it between the ring and the crowd barrier, and drive a poor opponent through it. Cool!

And then there's the return of some old favourites. For the first time since SmackDown vs. Raw 2008, matches can now end up in the crowd, with designated areas in place that include weapons. Plus, backstage brawling returns with several new areas, which interlink so that you can start a match in the arena, work your way into the hallway and end up in the office of The Authority (a cool cut-scene sees Triple H snarl as you enter his workplace during a hardcore battle). Add to that the presence of additional weapons in those locations and some OMG! Moments in each area to ensure that you don't bounce off invisible walls in each room, and it's safe to say that the action will be a lot more entertaining in 2K17. I can see fans spending a lot of time taking their fights to the stands and around the arena complex. The word "fun" has almost been sacrificed for realism in recent WWE games, so these minor additions make a big difference in ensuring that fans will actually enjoy their grappling in 2K17.

Oh, and P Diddy has chosen the soundtrack for the game. Erm, okay then.

There's still nearly two months before 2K17 is released, during which time there will be plenty more information distributed about the game. I am personally hoping that we notice an increased pace during matches, to avoid bouts feeling like a bit of a slog at times; some first-time appearances for fondly-remembered Legends; a new Season or Story mode to replace the eliminated Showcase mode; a couple of new or returning match stipulations such as Stretcher, Ambulance or Inferno (since, backstage brawls aside, there's been no mention of increasing the match options, despite this once being a series trademark); and preferably one more Creation mode (Create A Finisher, ideally), along with the chance to create slightly more wrestlers and arenas (and the proper return of Superstar Threads). It'd be nice too if the restrictions on the number of daily downloads via Community Creations were taken away, as it made an already-long process even more stretched out. I was going to hope that the commentary is improved, but that's as far-fetched as expecting a Kurt Angle cameo at this point.

But so far, it sounds like WWE 2K17 will be a strong outing. With the exception of Showcase being removed, everything which has been announced so far is positive, and some aspects (like fighting through the crowd) have been long-requested for a debut or a return by fans. The gameplay changes suggest that the wrestling engine, which was strong in 2K16, will be better still this time, and the hardcore-related capers mean that, for the first time in years, fans can play matches with the intention of just having fun; plus, for those who prefer realism in their WWE games, the star-rating system during bouts provides a new mini-goal for those who want to replicate the ups and downs of a truly great wrestling match. All we need now is for the roster to be a truly impressive line-up with some fresh retro faces thrown into the mix and a worthy replacement for Showcase, and we could have a beast of a wrestling game on our hands.

It's too early to say whether 2K17 will live up to expectations, but it certainly sounds like it will be superior to 2K16. Could it really measure up to fondly-remembered titles like Here Comes The Pain? We'll have to wait and see; but for the first time in years, a WWE game is on the horizon which, from a gameplay and a features standpoint, could be a true classic. The announcements so far are mostly very promising; if we get even more good news over the next two months, then the 2K series could mimic the real-life WWE by ushering in a New Era for wrestling games.

Saturday, 2 July 2016

17 Seventeens For WWE 2K17

Image Source: Deviant Art
Written By: Mark Armstrong

That time of year has come around once again, where the countdown begins to the annual WWE videogame offering. As with WWE's biggest event WrestleMania, news is brief and based more on rumour than fact at first, before the occasional announcement eventually gives way to the full-on hype suggesting that this one will be the best yet, even if the evidence doesn't suggest such an outcome.

And make no mistake about it, the hype has begun for WWE 2K17. We know that Goldberg will be this year's pre-order exclusive, with both WCW and WWE characters set to be available for 'Da Man (along with two vintage WCW arenas). We know from E3 that John Cena, Sasha Banks and The Ultimate Warrior will definitely be included. And we know that Brock Lesnar will be the cover star for the eighteenth game of the most successful wrestling videogame series ever.

It probably won't be long before the official announcement of WWE 2K17's main features, and the roster is likely to be drip-fed from around SummerSlam time onwards. As things stand, however, WWE and 2K Games are remaining tight-lipped about what 2K17 will provide; or, more to the point, how 2K17 will be superior to 2K16 and its predecessors.

This is my wishlist of what I hope 2K17 will either introduce, revive or simply improve upon if it is indeed to become an all-time great videogame. I have split the wishes into sections as some aspects require a fair amount of work, but if 2K17 can adhere to these suggestions, then it could potentially be viewed in future as one of the best wrestling games to date.

1. Roster

After disappointment concerning the 2K15 roster, 2K16 treated us to a final line-up consisting of a whopping 165 playable characters, by far a series record. And with plenty of new faces on Raw, SmackDown and NXT since spring/summer 2015, along with the likelihood of the Four Horsewomen finally being included in full after inexplicably being omitted from 2K16, there is every chance that this year's roster will be even bigger and better.

That being said, there are no guarantees, as we saw when 2K15 replaced a wealth of legendary names with four Randy Ortons, two Rybacks and three Mark Henrys. Therefore, my roster suggestion comes in three parts: expand the field to around 200; include every current name possible, whether they be main roster or NXT (and whether they're male or female); and just as 2K16 included most of the legends featured in 2K15, 2K17 should look to emulate this formula, thus ensuring that no classic names are dropped.

In terms of which legends could debut/return, the biggest name who has a modicum of a chance of reappearing is Kurt Angle, but it would be a bold move by WWE to allow Angle to be featured. Owen Hart was not included in 2K16, a game where it was clear that he should have been included as part of the Steve Austin Showcase, so without Angle, the chance of a top name making a years-in-the-making comeback or debut in the series seems low. That being said, there are some retro stars that I'd like to see make a cameo in 2K17 who we haven't yet seen in the series, such as Psycho Sid (whose only appearance was as a referee two years ago), Tito Santana, Rick Martel, Marty Jannetty and The Nasty Boys. A return for Demolition and The Legion Of Doom would be cool alongside the already-announced return of Goldberg. But I believe it is too soon for Hulk Hogan to make a surprise return to the series in 2K17, although I do believe he will be back in the fold by 2K18.

2. Arenas

The last two games have featured more than 50 arenas. With the surplus of PPV events, Network specials and NXT Takeover events alongside classic venues, there is no reason why 2K17 couldn't feature upwards of 70 arenas after DLC, especially if 2K16 arenas were imported into the game in the same manner that playable characters were from 2K15 to 2K16. Between the hundreds of WWE supershows, dozens of WCW PPV events, ECW shows and cards held by past companies whose trademarks are owned by WWE (AWA, World Class, Mid-South etc), gamers could be treated to 100 arenas in the game and still be left wanting more.

For now, let's hope for 60-65 arenas to ensure a new yet realistic peak for fighting venues. It would also be nice for backstage venues to have a prominent and fun role again, as they did in years gone by, and it would be cool if we had actual venues to select as a host for the likes of Royal Rumble and SummerSlam, such as Madison Square Garden, the Staples Center and the Allstate Arena.

3. Season

I touched upon this for my 2K16 wishlist last year (which you can read by clicking here), so I'll keep it brief: it's been a long time since we had a chance to properly live the life of a WWE character via storylines and major PPV matches, so it's about time that we got a brand new, and better than ever, Season experience in 2K17. That Paul Heyman has apparently recorded voiceovers for the game could be a sign that this may just happen (or maybe not).

4. Showcase

That being said, reliving past matches has been the main crux of the game for years now, primarily through the recent Showcase mode that recaps a particular feud or wrestler. With Brock Lesnar on the cover and as the face of the marketing campaign, the odds are high that we'll get a Lesnar Showcase mode, which would undoubtedly be fun (this could be where Kurt Angle makes that shock return appearance). But I'd also love to see The Undertaker spotlighted in Showcase, since there are literally dozens of memorable matches you could play through, with a whole cast of classic characters spanning 25 years. Taker's 25th anniversary at last year's Survivor Series is good enough reason to go down this path. In many ways, Undertaker is the perfect candidate for a Showcase spotlight. And you could even link the two Showcases with the Lesnar-Taker matches of 2002-3 and 2014-5 (particularly their unforgettable battle, or rather their match with an unforgettable result, at WrestleMania XXX).

Hopefully, as part of the downloadable content, we'll also get another Hall Of Fame Showcase for this year's HOF inductees, after the successful 2015 HOF Showcase we received in 2K16.

5. Create Modes

A big criticism of 2K15 on next-gen consoles concerned the removal and trimming of the creation suite, generally a trademark of the series. This was fortunately corrected for the most part last year, but there are still some missing create modes. Therefore, in 2K17 I'm hoping for the return of Create A Finisher and Create A Story, and for the old Superstar Threads option to return so that we can have, say, three alternate attires for Seth Rollins rather than three created character slots taken up so that we can have Seth in said costumes.

If it were possible, it'd also be cool to see the number of create slots for wrestlers to pass the 100 mark, since this combined with the hoped-for size of the main roster could lead to a gigantic crew of characters when all is said and done. Similarly, having more than 50 arenas would provide a new peak total for the mode, which has remained at the 50-mark since its debut appearance in WWE '12.

6. Gameplay

Ah, the gameplay. Now, the gameplay was actually very good in 2K16, the best it's been in a long, long time - but it isn't quite flawless yet.

The action needs to be a little faster, a bit more exciting in its execution. The button interface could do with a bit of tweaking to help make the action move along quicker. Having access to more moves from a standing position would help, since we have many options from every other position. And the submission and chain wrestling bars need to be simplified to make it easier for fans to control and to potentially control or win matches from such moves.

Fortunately, as alluded to, the wrestling action was overall strong in 2K16, so with minor tweaks to improve the gameplay experience, basically to make it more fun and easier to handle, then 2K17 could have a wrestling engine to match the greatest wrestling games to date.

7. Other Key Modes

MyCareer and Universe both returned for 2K16. I enjoy MyCareer, but feel that it's lacking something; it feels a bit too uneventful at times, and it feels like a lot of work is required for minor achievements. That being said, the concept is a good one and has proven fairly popular, so I hope to see it return, perhaps in a more streamlined form for its early stages, in 2K17.

Universe has been around since SmackDown vs. Raw 2011, and I am wondering whether the time has come to change things up. It almost tries to do too much, because while you do have the ability to essentially create your own little WWE, erm, Universe, the CPU involvement (such as throwing in unexpected cutscenes during matches) can hinder whatever you're trying to achieve. And while Universe was essential to play through to attain certain unlockables in its early years, now it almost feels like a spare mode, with little significance to one's completion of the game as a whole.

I don't necessarily think that it should be removed, but it could definitely use a refresh. The previous (and previously popular) General Manager mode will have new relevance after the upcoming WWE brand extension, so if WWE and 2K take the strongest elements of both Universe and GM mode and put together a fresh new single-player option, which promises ultimate control yet also allows for occasional twists and turns if that option is selected, then the series could have an exciting new feature on its hands.

8. New (Or Old) Matches

While 2K16 repaired some of the damage left by the decision to remove many match types for next-gen versions of 2K15, the match options remain a lot smaller than they had been in previous years. At a time when WWE has dozens of potential stipulations to use for such events as Extreme Rules, the games haven't offered so few possibilities since the very early days of the series.

Rather than listing all the various match types I'd like to see return, I'll instead point out that there are many matches which have been taken out of the series over the years, so bringing back even a handful of these would be sufficient. Likewise, there are stipulations which we've never seen in a WWE game such as a Stretcher match, a Texas Bull Rope match or even the Asylum match which debuted at the most recent Extreme Rules. And then there's the non-WWE stips which would be incredibly fun to play through, such as War Games.

Simply put, an expanded match set will go a long way towards satisfying fans who purchase 2K17.

9. Graphics

The graphics have largely been strong since the shift in focus to PS4/Xbox One for 2K15. But certain characters looked dodgy to say the least in 2K16, especially Renee Young whose teeth looked - well - terrible. (Even she pointed this out on Twitter!) This request is simply for 2K to make sure that everyone at least looks presentable, if not quite lifelike in all cases.

10. Unlockables - More, Please!

One thing which 2K cannot be accused of is providing only a minor number of unlockables. While SvR 11 had around 32 hidden items before DLC, in 2K16 the final total stretched to well over 200, and that was before DLC. Hopefully, this trend will continue for 2K17, since it greatly increases one's playing time, and I'd ideally like to see hidden alternate attires for as many wrestlers as possible, even if it were just importing their costumes from the previous game.

11. Online

I have to admit, I'm not big into online gameplay, although I do delve into it from time to time. If I were looking for improvements in this area, I would simply ask for better connections from the 2K servers, especially when downloading created content via Community Creations (which in itself had a restriction of so many items per day in 2K16, which I hope is lifted for 2K17). Speaking of online downloads ...

12. DLC

Although some may disagree, I think that downloadable content has greatly benefitted the series since its debut in SvR 2009. Once a game is completed, you still have some new material to look forward to, and 2K16 provided over 30 bonus characters via DLC.

Hopefully, the DLC packs will be just as strong for 2K17, and will hopefully provide some items which we may not normally get on the game, such as an ECW pack or a range of arenas from, say, the 1980s. Ideally, any current-roster additions would be for those who arrived around May-June time, since having established characters as DLC makes the process feel like some wrestlers were set aside to ensure higher payments from gamers, rather than them being presented as a bonus update.

13. Eight On-Screen Characters

I asked last year for there to be eight on-screen characters available during the likes of Royal Rumbles and tag bouts. That option, which we have only received in SmackDown! Just Bring It way back in 2001 (and Royal Rumble on the Dreamcast in 2000), was not provided. I ask for it again in 2K17, and I will ask for it every year until it happens, because let's face it: why can't this be done at a time when computer consoles can provide unimaginable features?

14. Music

Two quick requests relating to music: bring back the Custom Soundtrack option which allowed users to import any song as a wrestler's theme tune, and ensure that all songs are authentic for main characters (Randy Savage, Ric Flair and The British Bulldog were amongst those with artificial or incorrect themes in 2K16).

15. Better Commentary

Longtime fans of the series may look at this as asking too much, but let's be honest: Michael Cole and Jerry Lawler's interplay, whilst better than it has been in the past, still felt contrived in 2K16, especially when they discussed forgotten PPV encounters rather than true legendary moments, and John Bradshaw Layfield simply sounded bored. Meanwhile, they only vaguely refer to the match in progress, as opposed to providing true play-by-play.

Listen to the commentary on FIFA and compare it to the announcing of an actual football match, and then put that audio experience alongside that for WWE games and WWE television. After all these years, the commentary still remains a weakness of wrestling videogames; surely, this has to change for 2K17.

16. League

Here's a minor revelation: each summer, I put together my own League competition for a select number of top characters, complete with specific arenas and matches for each one. Not only is it fun (it actually gets very dramatic during the final weeks; if you ever want to know who has won the League, leave a comment below and I'll tell you since it does have a pretty good lineage at this point!), but it's also original by wrestling standards, it provides another mode of sorts, and it's perfect to play out during the summer months, since by this point the most recent game of the series will have been played out to the max. With the League, the game remains fresh and by the time it comes to an end, the hype has begun for the next game, resulting in just a few months of anticipation rather than close to a year.

So, the request is simple: give us an official League option for 2K17!

17. Miscellaneous

I'll finish with a couple of minor wishes. I am hoping for more authentic wrestler weapons (we still can't use a nightstick during matches involving Big Boss Man, for example), some more lifelike options to act out during Royal Rumble and Ladder/TLC matches (the possibilities are endless), a cheaper price for a product whose cost enters the £75 range after DLC (okay, this is a ludicrous wish) and more realistic crowd audio; give us an atmosphere to die for during The Rock vs. John Cena, rather than the same response we get for Baron Corbin vs. Dolph Ziggler. The presentation is generally topnotch, but adding show intros before matches (e.g. the Raw intro video before a match at that venue) would also be a nice touch.

Finally, I'd also love to see a return for the old Locker Room option; sure, it was essentially pointless, but it was cool to have a mini-house to hold championships and trophies, and to use the likes of wrestler props and posters (SvR 2007 had a Steve Austin poster which I actually had hanging up on my door!). The computer option within the Locker Room could link to any of the main single-player modes, and it could even provide a link to WWE Network content to accompany, say, Showcase matches (this was another request which didn't transpire in 2K16).

So, that's my wishlist for WWE 2K17. It sounds like a lot to ask for, but all of it is possible. And 2K16 did make big strides over the previous entry in the series, so we could very well receive a totally new experience for 2K17. Unlike last year's game, which had to fix a lot of the damage caused by 2K15, the upcoming game has enough already in place that by making improvements in the right areas and introducing some relevant and fun new content, it has a real chance of being remembered as a truly great WWE videogame.

We'll soon find out whether that is the case and if 2K17 will rank alongside the likes of No Mercy, SmackDown! Here Comes The Pain or SvR 2006, or if it will flat-line and reduce optimism for the games going forward. Let's hope for the best, and let's hope that a few months from now, WWE 2K17 will be entered into conversations about the greatest wrestling games of all-time. And if it is, perhaps some of the ideas listed above will be a big reason why.